GB/T 46483-2025Information technology - General technical requirements for customer service virtual digital human (English PDF)
信息技术 客服型虚拟数字人通用技术要求
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Issued by
SAMR; SAC
Level / Type
National · Recommended
Issue date
October 5, 2025
Implementation date
October 5, 2025
Scope
GB/T 46483-2025 is the English-translated version of 信息技术 客服型虚拟数字人通用技术要求.
GB/T 46483-2025 is the Chinese standard "Information technology - General technical requirements for customer service virtual digital human". Its scope clause reads: This document specifies the reference framework, functional and performance requirements for customer service-oriented virtual digital human systems.
This document applies to the design, development, testing, application, and maintenance of customer service-oriented virtual digital human systems. Note. In this document, for ease of expression, "virtual digital human" is abbreviated as "digital human".
This abbreviation is used only within the document and is not a standard term. Its clauses include terms and definitions; abbreviations.
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Document preview — GB/T 46483-2025
National Standard of the People's Republic of China
- ICS
- 35.240
- Classification
- L 70
Issued by: State Administration for Market Regulation; Standardization Administration of the PRC
Contents
- Preface
- 1.Scope
- 2 Normative References
- 3.Terms and Definitions
- 4.Abbreviations
- 5.Reference Frame
- 6.Functional Requirements
- 6.1 Image Generation
- 6.2 Visual Interaction
- 6.3 Voice Interaction
- 6.4 Emotional Interaction
- 6.5 Image-Driven
- 6.6 Operation and Maintenance
- 7 Performance Requirements
- 7.1 Digital Human Image
- 7.2 Visual Interaction
- 7.3 Voice Interaction
- 7.4 Emotional Interaction
- References
1 Scope
This document specifies the reference framework, functional and performance requirements for customer service-oriented virtual digital human systems.
This document applies to the design, development, testing, application, and maintenance of customer service-oriented virtual digital human systems.
Note. In this document, for ease of expression, "virtual digital human" is abbreviated as "digital human". This abbreviation is used only within the document and is not a standard term.
2 Normative references
The contents of the following documents, through normative references within the text, constitute essential provisions of this document. Dated citations are not included.
For references to documents, only the version corresponding to that date applies to this document; for undated references, the latest version (including all amendments) applies.
This document.
GB/T 36464.1-2020 Information Technology - Intelligent Voice Interaction Systems - Part 1.General Specifications
GB/T 34083-2017 Chinese Speech Recognition Internet Service Interface Specification
3 Terms and Definitions
The following terms and definitions apply to this document.
3.1 Virtual digital human
Using technologies such as computer graphics, computer vision, voice interaction, and AIGC (Artificial Intelligence Generated Content), we can create images, sounds, and...
After training on motion models, virtual characters are presented on multimodal output devices using real people or computer-driven methods.
3.2
Virtual digital humans designed for specific industry applications and capable of providing customer service.
3.3
A digital human presented in a two-dimensional plane.
Note. 2D virtual digital humans include different styles such as 2D lifelike and 2D cartoon. 2D lifelike digital human images are usually based on real-life images or AIGC-generated content.
The images and videos of the characters are generated using artificial intelligence technology; 2D cartoon digital human figures are usually drawn based on hand-drawing or image processing software.
Made from [material name].
3.4
A digital human presented in three-dimensional form.
Note. 3D virtual digital humans include different styles such as 3D hyper-realistic, 3D lifelike, and 3D cartoon. 3D virtual digital human images are typically based on 3D modeling software or...
AIGC algorithm creation involves complex modeling, material mapping, and rigging operations, or it can be generated through Neural Radiance Field (NeRF).
3.5 Voice wakeup; voice trigger
A voice interaction system that is in audio stream monitoring mode switches to command word recognition and connection mode after detecting specific features or events.
The process continues with speech recognition and other processing states.
[Source. GB/T 36464.1-2020, 3.17]
3.6
A speech processing technique for analyzing and determining the effective start and end points of speech in a continuous audio stream.
[Source. GB/T 36464.1-2020, 3.22]
3.7 Speech recognition
The process of converting human voice signals into text or instructions.
[Source. GB/T 21023-2007, 3.1]
3.8
Understand the semantic information of data symbols, or the expression of requirements in specific business scenarios, and output correct feedback results as required.
process.
[Source. GB/T 36464.3-2018, 3.6]
3.9 Speech synthesis
The process of synthesizing human language through mechanical and electronic methods.
[Source. GB/T 21024-2007, 3.1]
3.10 gesture recognition
The gesture is determined from the input gesture data.
[Source. GB/T 38665.1-2020, 3.5]
3.11 Limb recognition
The body movements are determined from the input body data.
3.12 Affective interaction
The human-computer interaction process that utilizes user emotions or satisfies user emotional needs.
[Source. GB/T 40691-2021, 3.3]
3.13 modeling
The practice of creating models that represent three-dimensional shapes in a manipulable form.
[Source. GB/T 5271.13-2008, 13.01.08, with modifications]
3.14 Rendering
The process of generating data from 2D/3D models, updating simulations, and rendering the presentation output for a given display device.
[Source. GB/T 44020-2024, 9.1]
3.15 motion capture
A method that tracks and samples target actions in a video sequence and uses this sampling information to represent continuous actions.
[Source. GB/T 41864-2022, 3.6.3.11]
4 Abbreviations
The following abbreviations apply to this document. […]
......
This preview omits tables, figures, formulas and parts of the technical clauses. The complete document — 16 pages — is available in the English PDF.
Referenced standards
Editions of GB/T 46483
| Edition | Title | Revision | Status |
|---|---|---|---|
| GB/T 46483-2025 | Information technology - General technical requirements for customer service virtual digital human | current edition | Current |
This page sells the current edition, GB/T 46483-2025. Earlier editions are listed for reference only.
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Related Standards
GB/T 34083-2017 — Specification of programming interface for Chinese speech recognition internet service
GB/T 36464.1-2020 — Information technology - Intelligent speech interaction system - Part 1: General specifications
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