GB/T 44456-2024Specifications for operation and service of electronic sports arena (English PDF)
电子竞技场馆运营服务规范
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Issued by
SAMR; SAC
Level / Type
National · Recommended
Issue date
August 23, 2024
Implementation date
August 23, 2024
Scope
GB/T 44456-2024 is the English-translated version of 电子竞技场馆运营服务规范.
GB/T 44456-2024 specifies how an esports venue is run. Competitive gaming has grown into an industry with ticketed audiences, broadcast production and prize money, and its venues fall between existing categories: they are not sports stadiums, not cinemas, and not internet cafés, yet they combine a crowd, a broadcast operation and a competition whose integrity depends on the equipment. That creates requirements nobody else has - network latency and reliability treated as competition conditions rather than amenities, workstations that must be identical between competitors, physical separation preventing outside communication with players, and crowd safety in a hall where the audience faces a screen rather than a field. This document specifies the overall requirements for esports venue operation services, covering service equipment and facilities, the service environment, personnel requirements, service content, safety management requirements and service quality. Under ICS 03.200 and CCS A12, it is written for venue operators and the companies building them, for the tournament organisers who need to know what a venue can guarantee, and for the local authorities licensing them.
Document preview — GB/T 44456-2024
National Standard of the People's Republic of China
- ICS
- 03.200
- Classification
- A12
Issued by: State Administration for Market Regulation; Standardization Administration of the PRC
Contents
- 1 Scope1
- 2 Normative references1
- 3 Terms, definitions and abbreviations1
- 4 General Requirements2
- 5 Service Equipment and Facilities3
- 6 Service Environment5
- 7 Personnel Requirements6
- 8 Service Content6
- 9 Safety management requirements8
- 10 Reference13
Foreword
This document is in accordance with the provisions of GB/T 1.1-2020 "Guidelines for standardization work Part
1.Structure and drafting rules for standardization documents" Drafting. Please note that some of the contents of this document may involve patents. The issuing organization of this document does not assume the responsibility for identifying patents. This document is proposed by the Ministry of Culture and Tourism of the People's Republic of China. This document is under the jurisdiction of the National Network Culture Standardization Technical Committee (SAC/TC391). This document was drafted by: Shenzhen Tencent Computer Systems Co., Ltd., Nanjing Huizhi Huyu Network Technology Co., Ltd., China Internet Internet Service Industry Association, Guangzhou NetEase Computer System Co., Ltd., Perfect World (Beijing) Software Technology Development Co., Ltd., China United China Telecom Corporation Limited, China Mobile Communications Corporation Limited, Logitech (China) Technology Co., Ltd., Beijing Lianhe E-sports Internet Technology Co., Ltd., Shanghai Wangyu Information Technology Co., Ltd., Zhejiang Jera Technology Co., Ltd., Zhongnan Construction Design China Academy of Design Co., Ltd., Shaanxi Green Tree Network Culture Communication Co., Ltd., Anhui Xingyun Network Technology Co., Ltd., Mojie Esports (Beijing) Cultural Development Co., Ltd., ASUS Computer (Shanghai) Co., Ltd., Edmon Technology (Wuhan) Co., Ltd., Chengdu Custom Raymac Technology Co., Ltd., Guangzhou Boguan Information Technology Co., Ltd., and Ningbo Aofeng Technology Co., Ltd. The main drafters of this document are. Zhang Lubin, Guo Yang, Nie Weiqing, Mei Shujia, Dai Wei, Zhang Dan, Yang Rui, Ma Shuai, Liu Jian, Luo Xiaoheng, Liu Hang, Li Qiuxiang, Jin Sitao, Qiu Jie, Wang Shengtao, Sun Zhiming, Liang Nan, Cao Yang, Liu Mohan, Zhao Mingyi, Qiao Tingting, Feng Lanxiao, Li Xiao, Xue Lei, Huang Zeyuan, Shi Weiwei, Shuwei Cen, Zhijian Zhu, Hao Qin, Jinzhong Bai, Feng Lin, Zhicheng Zhang, Li Wang, Huafang Hu, Ruijun Chen, Hua Huang, Yangmin Li, Yufei Du, Bin Yu, Xufeng Qin, Xing, Xiaoqi, Huang, Siyuan, and Wang, Lijie. E-sports venue operation service specifications
1 Scope
GB/T 44456-2024 specifies how an esports venue is run. Competitive gaming has grown into an industry with ticketed audiences, broadcast production and prize money, and its venues fall between existing categories: they are not sports stadiums, not cinemas, and not internet cafés, yet they combine a crowd, a broadcast operation and a competition whose integrity depends on the equipment. That creates requirements nobody else has - network latency and reliability treated as competition conditions rather than amenities, workstations that must be identical between competitors, physical separation preventing outside communication with players, and crowd safety in a hall where the audience faces a screen rather than a field. This document specifies the overall requirements for esports venue operation services, covering service equipment and facilities, the service environment, personnel requirements, service content, safety management requirements and service quality. Under ICS 03.200 and CCS A12, it is written for venue operators and the companies building them, for the tournament organisers who need to know what a venue can guarantee, and for the local authorities licensing them.
This document specifies the overall requirements for e-sports venue operation services, service equipment and facilities, service environment, personnel requirements, service content, Safety management requirements, service quality evaluation and improvement. This document is applicable to regulating the operational services of e-sports venues.
2 Normative references
The contents of the following documents constitute essential clauses of this document through normative references in this document. For referenced documents without a date, only the version corresponding to that date applies to this document; for referenced documents without a date, the latest version (including all amendments) applies to This document.
GB/T 2893.1 Graphic symbols, safety colors and safety signs Part
3 Terms, definitions and abbreviations
3.1 Terms and Definitions The following terms and definitions apply to this document.
3.1.1 Electronic Sports In the virtual environment created by information technology, electronic technology and electronic equipment are used to adopt unified competition rules and compete within a limited time. An intellectual confrontation activity between people.
3.1.2 To provide e-sports training, hold e-sports competitions and related activities, and provide live broadcast, rebroadcast and viewing of events and activities, etc. A place where service is the core.
3.1.3 A venue that is temporarily built or renovated and used for e-sports (3.1.1).
3.2 Abbreviations The following abbreviations apply to this document. LED. Light Emitting Diode
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This preview omits tables, figures, formulas and parts of the technical clauses. The complete document — 17 pages — is available in the English PDF.
Referenced standards
Similar standards
GB 38031-2025|GB/T44456-2024|GB/T 1.1-2020|GB/T 2893.1|GB 2894|GB 9664|GB/T 10001.1|GB 37487
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Related Standards
GB 2894-2025 — Safety colours and safety signs
GB 37487-2019 — Health management specification for public places
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