GB/T 44020-2024Information technology - Computer graphics, image processing and environmental data representation - Live actor and entity representation in mixed and augmented reality(MAR) (English PDF)
信息技术 计算机图形图像处理和环境数据表示 混合与增强现实中实时人物肖像和实体的表示
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Issued by
State Administration for Market Regulation, China National Standardization Administration
Level / Type
National · Recommended
Issue date
April 25, 2024
Implementation date
November 1, 2024
Scope
GB/T 44020-2024 is the English-translated version of 信息技术 计算机图形图像处理和环境数据表示 混合与增强现实中实时人物肖像和实体的表示.
GB/T 44020-2024 — This document defines a reference model and basic constructs for representing and controlling a single LAE or multiple LAEs in a MAR scenario: The concept, reference model, system framework, functions and how to integrate 2D/3D virtual world and LAEs and the interface between them are defined: It also defines the transmission and storage of LAEs between MAR applications based on LAE: The exchange format required to store LAE related data: This document specifically describes the following features: a) Definition of LAE in MAR; b) representation of LAE; c) Representation of LAE attributes; d) LAE's perception of the physical world; e) Integrate LAE into 2D/3D virtual scenes; f) Interaction between LAE and objects in 2D/3D virtual scenes; g) Transmit LAE related information in MAR scenarios: This document defines a reference model for MAR applications based on LAE representation, which is used for 2D/3D virtual scenes in MAR scenarios: It does not define the specific physical interface required to operate LAE, that is, it does not it does not define how a specific application implements a specific LAE in a MAR scenario, but rather defines a way to represent the LAE that can be used in a MAR application: Programs can interchangeably use LAE's common functional interface:
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Document preview — GB/T 44020-2024
National Standard of the People's Republic of China
- ICS
- 35.240
- Classification
- L 81
Issued by: State Administration for Market Regulation, China National Standardization Administration
Contents
- Preface
- Introduction
- 1 Scope
- 2 Normative references
- 3 Terms and definitions, abbreviations
- 3.1 Terms and Definitions
- 3.2 Abbreviations
- 4 Concept of LAE representation in MAR
- 4.1 Overview
- 4.2 Components
- 5 LAE Capture and Sensors
- 5.1 Overview
- 5.2 Calculation View
- 5.3 Information View
- 6 LAE Tracker and Spatial Mapper
- 6.1 Overview
- 6.2 Calculation View
- 6.3 Information View
- 6.4 Examples of LAE Tracking and Spatial Mapping in MAR
- 7 LAE Identifier and Event Mapper
- 7.1 Overview
- 7.2 Identifier
- 7.3 Event Mapper
- 7.4 Event Execution
- 7.5 Examples of LAE Identification and Event Mapping in MAR
- 8 LAE scene representation
- 8.1 Overview
- 8.2 Scenario Description
- 9 Renderer 21
- 9.1 Overview
- 9.2 Calculation View
- 9.3 Information View
- 10 Display and User Interface
- 11 Extensions of Virtual Actors and Entities
- 12 System Performance
- 13 Security
- 14 Consistency 24
- Appendix A (Informative) Use Case Example
- A:1 3D Virtual Studio
- A:2 Event Mapping of LAE in MAR Scenario
- A:3 Interactive control of virtual objects in MAR scenes through LAE actions
- A:4 Enhancing Objects with Special Effects
- A:5 3D Virtual Meeting
- Reference
Foreword
This document is in accordance with the provisions of GB/T 1.1-2020 "Guidelines for standardization work Part 1: Structure and drafting rules for standardization documents" Drafting:
This document is equivalent to ISO/IEC 18040:2019 Information technology - computer graphics, image processing and environmental data representation - hybrid and Real-time portrait and entity representation in augmented reality:
Introduction
This document defines a representation model for real-time human figures and entities (LAE) in mixed and augmented reality (MAR) worlds:
Scope and key concepts: Related terms, definitions, and a common system architecture together constitute the MAR applications, components, systems, services this document defines the representation and rendering of LAE in MAR scenes, as well as the the LAE defines a set of principles, concepts and functions applicable to all current and future MAR standards:
The reference model specifies the necessary functional modules, basic functional requirements, relevant information content, and the information that should be provided and (or) supported information models: Including (but not limited to) the following:
---Introduction to the fields and concepts of mixed and augmented reality standards;
---Representation model of LAE in MAR scene;
---3D modeling, rendering and simulation of LAE in MAR scenes;
---Attributes of LAE in MAR scene;
---Sensing representation of LAE in MAR scenario;
---Interface representation for controlling LAE in MAR scenario;
---Functions and basic components used to control LAE in MAR scenarios;
---Interaction interface between LAE and MAR scenes;
---Interface with other MAR components;
--- Relationship with other standards;
---Example:
The objectives of this document are as follows:
--- Provide a reference model for MAR applications based on LAE representation;
---Use the attributes of LAE to manage and control it in the MAR environment;
---Integrate LAE into 2D and/or 3D virtual scenes in MAR scenes;
---Realize the interaction between LAE and 2D and/or 3D virtual scenes in MAR scenes;
---Provide the exchange format required to transfer and store data between (LAE-based) MAR applications:
This document has the following document structure:
---Chapter 4 describes the concept of LAE-based systems represented in MAR;
---Chapter 5 explains how sensors can capture LAE in the physical and virtual worlds;
---Chapter 6 describes the mechanism for tracking the position of the LAE and specifies the spatial mapper between physical space and MAR space:
effect;
---Chapter 7 describes the mechanism for identifying LAE behaviors and defines the MAR events of LAE and the MAR content creator specified the association between conditions or events;
---Chapter 8 describes a LAE-oriented scenario, which consists of virtual scenes, sensor data, spatial scenes, events, targets, etc:;
---Chapter 9 describes how the MAR scene system renders scenes, LAE maps, events, etc:, so that they can be displayed on a given display device:
Rows present output;
--- Chapter 10 describes types of displays, including monitors, head-mounted displays, projectors, tactile devices, and sound output devices:
Equipment, used to display LAE in MAR scene;
---Chapter 11 identifies and describes virtual LAEs, such as virtual 3D models (avatars) and virtual LAEs (such as those in MAR systems):
real human body model);
--- Chapter 12 states any issues related to system performance in the LAE of the MAR;
--- Chapter 13 states any issues related to operational safety in the LAE in the MAR;
--- Chapter 14 states any consistency-related issues with LAE in MAR;
--- Appendix A gives examples of representative LAE representation systems in MAR:
Information Technology Computer Graphics Image Processing and Environment Data representation of real-time characters in mixed and augmented reality Representation of portraits and entities
1 Scope
This document defines a reference model and basic constructs for representing and controlling a single LAE or multiple LAEs in a MAR scenario:
The concept, reference model, system framework, functions and how to integrate 2D/3D virtual world and LAEs and the interface between them are defined:
It also defines the transmission and storage of LAEs between MAR applications based on LAE:
The exchange format required to store LAE related data:
This document specifically describes the following features:
a) Definition of LAE in MAR;
b) representation of LAE;
c) Representation of LAE attributes;
d) LAE's perception of the physical world;
e) Integrate LAE into 2D/3D virtual scenes;
f) Interaction between LAE and objects in 2D/3D virtual scenes;
g) Transmit LAE related information in MAR scenarios:
This document defines a reference model for MAR applications based on LAE representation, which is used for 2D/3D virtual scenes in MAR scenarios:
It does not define the specific physical interface required to operate LAE, that is, it does not it does not define how a specific application implements a specific LAE in a MAR scenario, but rather defines a way to represent the LAE that can be used in a MAR application:
Programs can interchangeably use LAE's common functional interface:
2 Normative references
The contents of the following documents constitute the essential clauses of this document through normative references in this document:
For referenced documents without a date, only the version corresponding to that date applies to this document; for referenced documents without a date, the latest version (including all amendments) applies to this document:
ISO/IEC 18039 Information technology - Computer graphics, image processing and environmental data representation - Mixed and augmented reality (MAR) reference
3 Terms, definitions and abbreviations
3.1 Terms and Definitions for this document, the terms and definitions defined in ISO/IEC 18039 and the following apply:
3.1.1
augmentedobject
Enhanced object:
......
This preview omits tables, figures, formulas and parts of the technical clauses. The complete document — 35 pages — is available in the English PDF.
Referenced standards
Normative references
ISO/IEC 18039
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