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GB/T 44020-2024Information technology - Computer graphics, image processing and environmental data representation - Live actor and entity representation in mixed and augmented reality(MAR) (English PDF)

信息技术 计算机图形图像处理和环境数据表示 混合与增强现实中实时人物肖像和实体的表示

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Issued by

State Administration for Market Regulation, China National Standardization Administration

Level / Type

National · Recommended

Issue date

April 25, 2024

Implementation date

November 1, 2024

Scope

GB/T 44020-2024 is the English-translated version of 信息技术 计算机图形图像处理和环境数据表示 混合与增强现实中实时人物肖像和实体的表示.

GB/T 44020-2024 — This document defines a reference model and basic constructs for representing and controlling a single LAE or multiple LAEs in a MAR scenario: The concept, reference model, system framework, functions and how to integrate 2D/3D virtual world and LAEs and the interface between them are defined: It also defines the transmission and storage of LAEs between MAR applications based on LAE: The exchange format required to store LAE related data: This document specifically describes the following features: a) Definition of LAE in MAR; b) representation of LAE; c) Representation of LAE attributes; d) LAE's perception of the physical world; e) Integrate LAE into 2D/3D virtual scenes; f) Interaction between LAE and objects in 2D/3D virtual scenes; g) Transmit LAE related information in MAR scenarios: This document defines a reference model for MAR applications based on LAE representation, which is used for 2D/3D virtual scenes in MAR scenarios: It does not define the specific physical interface required to operate LAE, that is, it does not it does not define how a specific application implements a specific LAE in a MAR scenario, but rather defines a way to represent the LAE that can be used in a MAR application: Programs can interchangeably use LAE's common functional interface:

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Document preview — GB/T 44020-2024

National Standard of the People's Republic of China

ICS
35.240
Classification
L 81

Issued by: State Administration for Market Regulation, China National Standardization Administration

Contents

  • Preface
  • Introduction
  • 1 Scope
  • 2 Normative references
  • 3 Terms and definitions, abbreviations
  • 3.1 Terms and Definitions
  • 3.2 Abbreviations
  • 4 Concept of LAE representation in MAR
  • 4.1 Overview
  • 4.2 Components
  • 5 LAE Capture and Sensors
  • 5.1 Overview
  • 5.2 Calculation View
  • 5.3 Information View
  • 6 LAE Tracker and Spatial Mapper
  • 6.1 Overview
  • 6.2 Calculation View
  • 6.3 Information View
  • 6.4 Examples of LAE Tracking and Spatial Mapping in MAR
  • 7 LAE Identifier and Event Mapper
  • 7.1 Overview
  • 7.2 Identifier
  • 7.3 Event Mapper
  • 7.4 Event Execution
  • 7.5 Examples of LAE Identification and Event Mapping in MAR
  • 8 LAE scene representation
  • 8.1 Overview
  • 8.2 Scenario Description
  • 9 Renderer 21
  • 9.1 Overview
  • 9.2 Calculation View
  • 9.3 Information View
  • 10 Display and User Interface
  • 11 Extensions of Virtual Actors and Entities
  • 12 System Performance
  • 13 Security
  • 14 Consistency 24
  • Appendix A (Informative) Use Case Example
  • A:1 3D Virtual Studio
  • A:2 Event Mapping of LAE in MAR Scenario
  • A:3 Interactive control of virtual objects in MAR scenes through LAE actions
  • A:4 Enhancing Objects with Special Effects
  • A:5 3D Virtual Meeting
  • Reference

Foreword

This document is in accordance with the provisions of GB/T 1.1-2020 "Guidelines for standardization work Part 1: Structure and drafting rules for standardization documents" Drafting:

This document is equivalent to ISO/IEC 18040:2019 Information technology - computer graphics, image processing and environmental data representation - hybrid and Real-time portrait and entity representation in augmented reality:

Introduction

This document defines a representation model for real-time human figures and entities (LAE) in mixed and augmented reality (MAR) worlds:

Scope and key concepts: Related terms, definitions, and a common system architecture together constitute the MAR applications, components, systems, services this document defines the representation and rendering of LAE in MAR scenes, as well as the the LAE defines a set of principles, concepts and functions applicable to all current and future MAR standards:

The reference model specifies the necessary functional modules, basic functional requirements, relevant information content, and the information that should be provided and (or) supported information models: Including (but not limited to) the following:

---Introduction to the fields and concepts of mixed and augmented reality standards;

---Representation model of LAE in MAR scene;

---3D modeling, rendering and simulation of LAE in MAR scenes;

---Attributes of LAE in MAR scene;

---Sensing representation of LAE in MAR scenario;

---Interface representation for controlling LAE in MAR scenario;

---Functions and basic components used to control LAE in MAR scenarios;

---Interaction interface between LAE and MAR scenes;

---Interface with other MAR components;

--- Relationship with other standards;

---Example:

The objectives of this document are as follows:

--- Provide a reference model for MAR applications based on LAE representation;

---Use the attributes of LAE to manage and control it in the MAR environment;

---Integrate LAE into 2D and/or 3D virtual scenes in MAR scenes;

---Realize the interaction between LAE and 2D and/or 3D virtual scenes in MAR scenes;

---Provide the exchange format required to transfer and store data between (LAE-based) MAR applications:

This document has the following document structure:

---Chapter 4 describes the concept of LAE-based systems represented in MAR;

---Chapter 5 explains how sensors can capture LAE in the physical and virtual worlds;

---Chapter 6 describes the mechanism for tracking the position of the LAE and specifies the spatial mapper between physical space and MAR space:

effect;

---Chapter 7 describes the mechanism for identifying LAE behaviors and defines the MAR events of LAE and the MAR content creator specified the association between conditions or events;

---Chapter 8 describes a LAE-oriented scenario, which consists of virtual scenes, sensor data, spatial scenes, events, targets, etc:;

---Chapter 9 describes how the MAR scene system renders scenes, LAE maps, events, etc:, so that they can be displayed on a given display device:

Rows present output;

--- Chapter 10 describes types of displays, including monitors, head-mounted displays, projectors, tactile devices, and sound output devices:

Equipment, used to display LAE in MAR scene;

---Chapter 11 identifies and describes virtual LAEs, such as virtual 3D models (avatars) and virtual LAEs (such as those in MAR systems):

real human body model);

--- Chapter 12 states any issues related to system performance in the LAE of the MAR;

--- Chapter 13 states any issues related to operational safety in the LAE in the MAR;

--- Chapter 14 states any consistency-related issues with LAE in MAR;

--- Appendix A gives examples of representative LAE representation systems in MAR:

Information Technology Computer Graphics Image Processing and Environment Data representation of real-time characters in mixed and augmented reality Representation of portraits and entities

1 Scope

This document defines a reference model and basic constructs for representing and controlling a single LAE or multiple LAEs in a MAR scenario:

The concept, reference model, system framework, functions and how to integrate 2D/3D virtual world and LAEs and the interface between them are defined:

It also defines the transmission and storage of LAEs between MAR applications based on LAE:

The exchange format required to store LAE related data:

This document specifically describes the following features:

a) Definition of LAE in MAR;

b) representation of LAE;

c) Representation of LAE attributes;

d) LAE's perception of the physical world;

e) Integrate LAE into 2D/3D virtual scenes;

f) Interaction between LAE and objects in 2D/3D virtual scenes;

g) Transmit LAE related information in MAR scenarios:

This document defines a reference model for MAR applications based on LAE representation, which is used for 2D/3D virtual scenes in MAR scenarios:

It does not define the specific physical interface required to operate LAE, that is, it does not it does not define how a specific application implements a specific LAE in a MAR scenario, but rather defines a way to represent the LAE that can be used in a MAR application:

Programs can interchangeably use LAE's common functional interface:

2 Normative references

The contents of the following documents constitute the essential clauses of this document through normative references in this document:

For referenced documents without a date, only the version corresponding to that date applies to this document; for referenced documents without a date, the latest version (including all amendments) applies to this document:

ISO/IEC 18039 Information technology - Computer graphics, image processing and environmental data representation - Mixed and augmented reality (MAR) reference

3 Terms, definitions and abbreviations

3.1 Terms and Definitions for this document, the terms and definitions defined in ISO/IEC 18039 and the following apply:

3.1.1

augmentedobject

Enhanced object:

......
This preview omits tables, figures, formulas and parts of the technical clauses. The complete document — 35 pages — is available in the English PDF.

Referenced standards

Normative references

ISO/IEC 18039

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